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Design and Digital Media

Overview Degrees/Certificates Courses Faculty

3D Modeling (MODL) Courses

MODL 295 Independent Studies in 3D Modeling

  • Units:1 - 3
  • Hours:54 - 162 hours LAB
  • Prerequisite:None.
  • Catalog Date:August 1, 2024

This course allows students to have a learning experience in one or more of the areas of 3D Modeling that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • design an outline of a project that includes measurable goals and objectives, a schedule of completion, and methods of learning and discovery.
  • demonstrate new skills in a specific design area of 3D modeling.
  • demonstrate the ability to produce work independently.

MODL 299 Experimental Offering in 3D Modeling

  • Units:0.5 - 4
  • Prerequisite:None.
  • Catalog Date:August 1, 2024

This is the experimental courses description.


MODL 301 3D Modeling I

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:None.
  • Advisory:ANIM 301 and ART 304 with grades of "C" or better
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course introduces the student to 3D modeling and texturing for the television, cinema, and video game industries using industry standard 3D modeling software. Through exercises and hands-on projects, students explore concepts, principles, and techniques in 3D modeling, texturing, and rendering. Formerly known as GCOM 402.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • design and create 3D models of hard-surfaced objects for television, cinema, and video game projects.
  • apply the subdivision surface workflow to help create highly detailed 3D models.
  • incorporate non-destructive modifiers to enhance the quality and details of the model.
  • create and apply photorealistic materials and texture maps that function within the physically-based rendering framework.
  • create and compose successful UV maps for the 3D model.
  • demonstrate the benefits of the nodal workflow for creating 3D models and textures maps.
  • create photorealistic images of 3D models that include dramatic lighting setups and engaging camera composition.

MODL 302 3D Modeling II

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:MODL 301 with a grade of "C" or better
  • Transferable:CSU
  • Catalog Date:August 1, 2024

In this course, students will explore the production of 3D models and custom texture maps for soft-surface, or organic, characters or creatures. The course follows the role of the video game artist through the game development process. Using industry standard software, students will develop and refine three-dimensional video game assets. Topics covered include digital sculpting, UV mapping, painting custom texture maps, retopology, creating armatures, understanding and developing game assets, and publishing 3D models to real-time game engines. The artistic side of video game design will be emphasized; this is not a computer programming course. Formerly known as GCOM 424.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • create 3D models of organic, or soft-bodied, objects using digital sculpting and virtual reality tools.
  • describe the various roles of a professional video game artist.
  • demonstrate the video game art pipeline through the creation of 3D models, textures, and real-time immersive interactive experiences.
  • create structured, efficient 3D topology that integrates into a professional television, cinema, and video game production pipeline.
  • generate UV maps that function within the U-Dimension texturing workflow.
  • create custom texture maps for organic and hard-surface 3D models that adhere to the physically-based rendering standards.
  • create simple armatures, weight maps, and constraints to control the pose of a 3D model.
  • analyze and compare the work of professional game artists and other students.
  • successfully 'pitch' game art concepts.

MODL 495 Independent Studies in 3D Modeling

  • Units:1 - 3
  • Hours:54 - 162 hours LAB
  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course allows students to have a learning experience in one or more of the areas of 3D Modeling that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member. UC transfer credit will be awarded only after the course has been evaluated by the enrolling UC camps. The units completed for this course cannot be counted towards the minimum 60 units required for admissions.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • demonstrate competency with equipment, technologies, and skills specific to the proposed 3D modeling project or projects.
  • demonstrate an understanding of the process by which specific ideas are developed into finalized 3D modeling projects.
  • demonstrate the ability to produce work independently.

MODL 499 Experimental Offering in 3D Modeling

  • Units:0.5 - 4
  • Prerequisite:None.
  • Catalog Date:August 1, 2024

This is the experimental courses description.


Animation (ANIM) Courses

ANIM 295 Independent Studies in Animation

  • Units:1 - 3
  • Hours:54 - 162 hours LAB
  • Prerequisite:None.
  • Catalog Date:August 1, 2024

This course allows students to have a learning experience in one or more of the areas of animation that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • design an outline of a project that includes measurable goals and objectives, a schedule of completion, and methods of learning and discovery.
  • demonstrate new skills in a specific design area of animation.
  • demonstrate the ability to produce work independently.

ANIM 299 Experimental Offering in Animation

  • Units:0.5 - 4
  • Prerequisite:None.
  • Catalog Date:August 1, 2024

This is the experimental courses description.


ANIM 301 Animation I

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:None.
  • Advisory:ART 300 or 304 with a grade of "C" or better
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course introduces students to the animation industry: a historical perspective, industry overview, and the principles and theory that guide animation. The principles of animation are emphasized through lecture and the use of 2D drawing tools. Students learn the animation production process and industry trends. Students work on hands-on projects creating 2D animations.

Formerly known as GCOM 400.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • create 2D animations using traditional and computer-based drawing tools.
  • demonstrate an understanding of the animation production process.
  • recognize and articulate the principles of animation.
  • apply sound effects and/or music to animation clips.
  • create effective storyboards for use in the animation process.
  • critique the level of realism and believability of an animation and recognize the correct application of the principles of animation.
  • demonstrate an understanding of the history of animation and the different careers in animation.

ANIM 302 Animation II

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:ANIM 301 with a grade of "C" or better
  • Advisory:ART 304 with a grade of "C" or better
  • Transferable:CSU
  • Catalog Date:August 1, 2024

Students are introduced to the creation of 3D animation using the personal computer. The principles of animation and the use of 3D animation tools are emphasized through lecture and hands-on projects. Students experience the animation production process and are exposed to industry trends. Students work on projects creating 3D animations, animatics, and short films. Formerly known as GCOM 401.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • create 3D animations using the personal computer.
  • recognize, articulate, and apply the principles of animation in a 3D animation.
  • exhibit a basic understanding of body mechanics and pose characters to express specific emotions, moods, and movements.
  • create 3D animatics from storyboards.
  • demonstrate how to place lights and create camera compositions to enhance the dramatic narrative of an animation.
  • create a 3D animated short film that includes a character driven narrative or story.
  • demonstrate how to render animations that integrate into a professional television or cinema post-production pipeline.
  • critique the level of realism and believability of a 3D animation and recognize the correct application of the principles of animation.

ANIM 303 Animation III

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:ANIM 302 or MODL 301 with a grade of "C" or better
  • Advisory:ANIM 301, ART 304, and TAFILM 330 with grades of "C" or better
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course consists of a hands-on study of the challenging subject of computer animation. Areas of focus include advanced 3D modeling, rigging, and character animation using industry standard software, as well as the synchronization of voice, sound effects, and music. Students will explore advanced techniques in dynamic simulations, photorealistic rendering, compositing, and video publication. The animation production process and principles of animation will be reinforced throughout this course.

Formerly known as GCOM 410.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • engineer, create, and rig a 3D animated character to be used in the television, cinema, or video game industry.
  • apply constraints, programmatic relationships, and hierarchies to help animate complex objects in the 3D scene.
  • create animations that include rigid body dynamics and cloth simulations.
  • create animations for real-time rendering engines and video games.
  • process and apply motion capture data to animated characters.
  • demonstrate the production process for computer animated projects that include multiple sequences, shots, scenes, and characters.
  • create effective detailed storyboards, make a story pitch, and create an animatic for an animated short-film.
  • construct and render scenes with multiple passes for advanced nodal compositing and integration into the television and cinema post-production workflow.
  • apply virtual reality and augmented reality tools to explore the narrative filmmaking process.

ANIM 307 Motion Graphics I

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course introduces the student to creating and animating 2D motion graphics using industry-standard applications. Students will explore the tools and techniques needed to produce motion graphics and animations for television, film, and the web. Topics will include a basic overview of motion design principles, 2D animation practices, audio integration, advanced video effects, and the technical challenges of working with video and film materials. Formerly known as GCOM 390.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • design and create 2D motion graphics using an industry-standard application.
  • demonstrate the 2D animation process.
  • create and apply advanced video effects to motion graphics and animation.
  • animate lights, cameras, and null objects in a 2D environment.
  • apply sound effects and/or music to motion graphics.
  • demonstrate the creation, manipulation, and animation of text in both 2D and per-character 3D.
  • demonstrate mastery of mattes, masks, and keying.
  • demonstrate understanding of different codecs and export settings.

ANIM 495 Independent Studies in Animation

  • Units:1 - 3
  • Hours:54 - 162 hours LAB
  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course allows students to have a learning experience in one or more of the areas of animation that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member.

UC transfer credit will be awarded only after the course has been evaluated by the enrolling UC camps. The units completed for this course cannot be counted towards the minimum 60 units required for admissions.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • demonstrate competency with equipment, technologies, and skills specific to the proposed digital design project or projects.
  • demonstrate an understanding of the process by which specific ideas are developed into finalized digital design projects.
  • demonstrate the ability to produce work independently.

ANIM 499 Experimental Offering in Animation

  • Units:0.5 - 4
  • Prerequisite:None.
  • Catalog Date:August 1, 2024

This is the experimental courses description.


Digital Design (DDSN) Courses

DDSN 295 Independent Studies in Digital Design

  • Units:1 - 3
  • Hours:54 - 162 hours LAB
  • Prerequisite:None.
  • Catalog Date:August 1, 2024

This course allows students to have a learning experience in one or more of the areas of graphic design, Web design, and user interface/user experience design, that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member. Formerly known as GCOM 295

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • design an outline of a project that includes measurable goals and objectives, a schedule of completion, and methods of learning and discovery.
  • demonstrate new skills in a specific design area: graphic, Web, or user interface/user experience.
  • demonstrate the ability to produce work independently.

DDSN 299 Experimental Offering in Digital Design

  • Units:0.5 - 4
  • Prerequisite:None.
  • Catalog Date:August 1, 2024

This is the experimental courses description.


DDSN 301 Graphic Design I

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:None.
  • Advisory:DDSN 311 or 341 with a grade of "C" or better; or equivalent
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course prepares students pursuing a career in the graphic communication fields with an introductory exploration of the principles of graphic design. Strong emphasis is given to the development of visual decision-making. Specific focus will be on design and gestalt principles, integration of text and image on the two-dimensional page, and introduction to typographic exploration. This course is a foundation course for all design students and explores interactivity across all forms of visual communication. This course is relevant to students studying graphic design, Web design, and computer animation. Formerly known as GCOM 343.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • utilize graphic design tools (by hand and on the computer) to create a desired visual outcome.
  • employ basic design theory of color, type, visual hierarchy, and composition.
  • produce a graphic design mockup, ready for presentation to a client.
  • properly prepare a graphic design project for production.
  • define industry terminology essential for communication to printers and other graphic designers.
  • demonstrate an understanding of design and Gestalt principles.
  • integrate text and images on a two-dimensional page.

DDSN 302 Graphic Design II

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:DDSN 301 with a grade of "C" or better; or equivalent experience
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This is an in-depth graphic design course focusing on explorations in composition, branding, and image-making. Students will use both digital and hand construction techniques to design projects containing "real world" and experimental challenges. Students will develop and follow graphic design processes, resulting in several new portfolio pieces. Topics include branding, human-centered design, experimental image creation, multi-page publication design, book binding, constructive critique, sustainable design, and proper planning for a graphic design project. These skills are applicable to any visual-making industry including print, web, and animation. Formerly known as GCOM 345.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • demonstrate design and creative processes using the latest industry standard software.
  • develop a branding campaign using human-centered design methods.
  • prepare a file for professional offset printing, a service bureau, or digital printing.
  • design images using experimental techniques.
  • choose appropriate software packages for specific project goals.

DDSN 303 Typography I

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:DDSN 311 or 341 with a grade of "C" or better, or placement through the assessment process.; or equivalent
  • Transferable:CSU
  • Catalog Date:August 1, 2024

Typography is an essential ingredient for successful graphic design, including print, web, and other digital mediums. This introductory course serves as an essential primer for graphic designers in understanding the history and core principles of typography. Formerly known as GCOM 347.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • demonstrate competency in and understanding of core typographic principles and history.
  • define and effectively apply the terminology of graphic design and typography.
  • analyze the use of letterform and image in visual communication, including print, web, and other new media applications.
  • apply the principles of basic design to the problem solving process of graphic design.
  • demonstrate competency of digital font management tools and digital font definitions and formats.

DDSN 305 History of Graphic Design

  • Units:3
  • Hours:54 hours LEC
  • Prerequisite:None.
  • Transferable:CSU; UC
  • General Education:AA/AS Area I; CSU Area C1; IGETC Area 3A
  • Catalog Date:August 1, 2024

This course surveys the history of visual communication, design's sociopolitical and cultural contexts, and the artistic and technological characteristics of various movements. Students gain a broad understanding of design and its dynamic past to discover inspiration for the present. Students conduct research, propose, and create a project inspired by the designers and movements studied. Formerly known as GCOM 305.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • identify significant designers and design movements.
  • recognize key artists and illustrators who have had a significant impact on design.
  • analyze how design affects, and is affected by, our culture.
  • develop an understanding of the chronology of graphic design periods and styles.
  • understand graphic design schools and movements in relation to world events.
  • understand the effect of changing technologies on the field of graphic design.
  • develop the ability to identify the usage of historical styles of graphic design in contemporary graphics.

DDSN 306 Human-Centered Design

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course introduces the Human-Centered Design Process (also known as Design Thinking) through a series of activities and projects. This step-by-step process aids designers in generating original ideas and effective design solutions. Phases of this process include observation, interviews, immersive empathy, defining opportunities, ideation, prototyping, testing, and project iteration. Students will learn to apply design thinking to create solutions that are insightful and innovative, culminating in several portfolio pieces.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • identify alternative strategies and design solutions by applying the Human-Centered Design process.
  • plan and conduct user interviews to better understand a group's social, emotional, and physical needs.
  • synthesize and translate interviews and observations into actionable insights.
  • develop ideas for innovative design solutions.
  • build low fidelity prototypes to test new ideas.
  • present and explain Human-Centered Design results.

DDSN 311 Digital Layout I

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course is an introduction to graphic design principles related to page layout, composition, and electronic publishing, utilizing an industry-standard software. Students will discover how to effectively utilize the software, the design process, and critical thinking skills to create print projects such as brochures, publications, advertising, business systems, and a variety of other digital materials that follow basic layout and design principles. Formerly known as GCOM 313.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • utilize the features and tools of the software to construct original documents for print; including creation and use of styles, guides, and parent page templates.
  • choose appropriate composition, graphics, typefaces, color schemes, and formatting for design projects.
  • create single and multi-page documents, using graphic design principles such as grid, hierarchy, balance, framing, similarity, proximity, and theme.
  • demonstrate understanding of the professional design process, including the ability to identify need and target audience; discover and analyze data; ideate and test concepts; and implement creative solutions.
  • produce press-ready materials and determine best practices for printing and production of a project.
  • work with a real-world, non-profit, or public education client to design and produce printed material promoting an event, service, business, or cause.
  • design a magazine-style editorial layout utilizing text, headline, subhead, pullquotes, graphics, and captions.

DDSN 312 Digital Layout II

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:DDSN 311 with a grade of "C" or better; or equivalent
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This is an in-depth course covering advanced creative layout, production, and electronic publishing in the graphic design industry. Utilizing industry-standard software and process, students will conceive and produce dynamic portfolio-quality projects. Design fundamentals such as grid, hierarchy, color theory, composition, Gestalt principles, typography, interaction, user-centered design, and designing for tablets will be emphasized. Projects will include interactive, accessible forms and PDFs, print and digital book and publication design, and online publishing and ePub formats. Formerly known as GCOM 314.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • implement graphic design fundamentals through the use of a professional creative process.
  • effectively utilize key tools and techniques of industry-standard layout software, including templates, styles, color schemes, typography tools, preflighting, accessibility, and saving files in appropriate digital formats.
  • compare, evaluate, and critique design concepts at various stages of development; ideate and implement improvements toward the final product.
  • develop effective design solutions for a variety of typical real-world print and screen-based projects and challenges.
  • develop multipage publication, book, and marketing designs that utilize screen interactivity and effectively communicate to a specific audience.
  • choose appropriate current electronic publishing formats and create documents and publications using industry standard technologies.
  • create interactive digital forms that meet basic accessibility standards.

DDSN 331 Digital Imaging I

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:None.
  • Transferable:CSU; UC (Approved for 2nd round submissions. )
  • Catalog Date:August 1, 2024

This introductory course covers the core concepts associated with digital imaging. Adobe Photoshop is used for creating, manipulating, and enhancing digital images for print and screen-based media. Students learn how to effectively use this software in a graphic design environment, planning and carrying out professional digital imaging projects. This course introduces both basic visual design concepts and a comprehensive understanding of digital workflow, providing the student with a foundation for career fields such as graphic design, user interface and Web design, animation, and game design. Formerly known as GCOM 330.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • demonstrate competency in identifying Photoshop tools and interface elements.
  • construct images utilizing selections, layers, masks, adjustment layers, and blending modes.
  • differentiate graphic file formats and recognize the appropriate usage for each.
  • create composite images that demonstrate fundamental visual design concepts.
  • enhance images with color and tonal adjustments, sharpening, and other image modifying processes.
  • evaluate and prepare digital files for printing and importing into page layout software.
  • optimize images and graphics for the web and other screen-based media.
  • demonstrate an understanding of scale, visual hierarchy, and messaging through successful completion of a comprehensive final project.

DDSN 332 Digital Imaging II

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:DDSN 331 with a grade of "C" or better; or equivalent
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This intermediate-level course centers on graphic design process and production employing advanced image editing techniques using the current version of industry-standard software. In addition to learning advanced capabilities, students will learn how to alter existing images realistically, creatively apply techniques to original artwork and images, visually communicate ideas and messages successfully, and prepare and present their projects to meet professional industry standards. Formerly known as GCOM 331.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • create original artwork, digitally edited images, and print-ready graphic designs using industry-standard software.
  • employ compositional terminology, design, and color theory to create a visually stimulating image.
  • determine appropriate course of action and use of creative techniques to attain desired results.
  • prepare a file/image for output with a service bureau or offset printer.
  • critique design work in a method that encourages revision, effective communication, and open mindedness.
  • compose multiple images using channels, layers, and complex selections to create original compositions.
  • utilize color and tonal correction tools to improve digital photos and artwork.
  • integrate creative typography to communicate graphically and illustrate concepts.
  • utilize and apply the professional creative process to identify an appropriate design solution for a given project.

DDSN 333 Digital Imaging III

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:DDSN 331 with a grade of "C" or better; or equivalent
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course centers on advanced digital image creation and image editing techniques for print, video, and screen-based media. Students will use the current version of industry-standard software, and explore emerging technologies, such as generative AI-based applications. Students will learn advanced skills in original image creation, altering existing images realistically, preparing static and animated graphics for use in a variety of digital media, and importing and altering video clips. This course will enable students to visually communicate ideas and messages successfully, while preparing their projects to meet professional industry standards. Formerly known as GCOM 332.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • utilize software to create original artwork and digital images, basic animation, video, and other graphic design deliverables.
  • employ visual design fundamentals, creative typography, and color theory to create visually stimulating images and layouts.
  • utilize the design process to gather research and apply critical thinking to develop and communicate complex ideas graphically.
  • determine appropriate use of creative techniques to attain desired results with software, and practice advanced processes and shortcuts to increase productivity and creative workflow.
  • explore and incorporate emerging generative AI technologies into the creative process.

DDSN 335 Digital Imaging - Special Techniques

  • Units:1.5
  • Hours:18 hours LEC; 27 hours LAB
  • Prerequisite:DDSN 331 (formerly GCOM 330) with a grade of "C" or better, or equivalent
  • Catalog Date:August 1, 2024

Students will learn how to use industry-standard digital imaging techniques in the process of creating artistic pieces and a final design project. Through lecture and hands-on exercises, students will learn to create and edit digital image types for any digital, creative, or visual situation. Topics include the use of channels, layers, brushes, filters, typography, color, gradients, and adjustments. Emphasis is placed on gaining creative control over every step in the creative process as well as efficient practices in handling the program. The techniques covered in this course can be applied to various digital media output methods including print design, Web design, 3D animation, and digital video. Formerly known as GCOM 105

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • use an industry-standard digital imaging application to produce creative artwork and design pieces.
  • use channels and layers as a basis for a complex selection mask.
  • colorize black and white artwork through layer blending modes, brushes, and fills.
  • create custom patterns and textures using combinations of filters.
  • fine tune typography using the character and paragraph palletes.
  • create a final project that has visual hierarchy and a visual theme.
  • export artwork for print design, web design, 3D animation, and digital video usage.

DDSN 341 Digital Illustration for Graphic Design I

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:None.
  • Transferable:CSU
  • C-ID:C-ID ARTS 250
  • Catalog Date:August 1, 2024

This is an introductory course engaging students in theories of form making, human-centered design, composition, and typography using the medium of digital illustration. Course projects encourage students to experiment, work within creative and technical limitations, and communicate visually. Additionally, students learn how digital illustrations are created, are exposed to a variety of different illustration styles, practice contemporary design methods and thinking, and study a designer's use of digital illustration as a communication tool. This course offers students several processes for designing original graphics and illustrations for graphic design. Formerly known as GCOM 340.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • practice and apply different techniques for form and composition making using technical and creative limitations.
  • demonstrate vector drawing and painting tools and apply their uses to visual communication.
  • apply several design or creative processes to "real world" and exploratory projects.
  • identify illustration styles and contemporary digital illustrators.
  • demonstrate proficiency using the pen tool.
  • prepare a project for printing at a service provider.
  • evaluate and critique methods and form making of other designers and students.

DDSN 342 Digital Illustration for Graphic Design II

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:DDSN 341 with a grade of "C" or better; or equivalent
  • Advisory:ART 300 with a grade of "C" or better
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course builds upon the thinking and making skills developed in DDSN 341 (formerly GCOM 340) and takes an in-depth look at applying digital illustration tools to graphic design investigations. The course work encourages students to experiment and communicate with digitally illustrated and typographic form making. Topics include color, typography, composition, graphic vernacular, illustration techniques, and understanding the offset and digital printing processes. Students complete the course with several professionally designed, original illustrations for their portfolios. Formerly known as GCOM 341.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • select and apply color to evoke emotion or mood, convey message, or emphasize a visual.
  • apply an original or existing illustration style to drawn or scanned artwork.
  • choose appropriate typographic treatment (typeface, type style, type arrangement, typeface combination) for visual communication.
  • accurately trace scanned artwork into the computer software using the pen tool.
  • create a portfolio-quality, multi-page graphic design project using original illustrations.
  • initiate form making using original, experimental digital techniques.
  • prepare a multipaged file for offset or digital printing.
  • employ a combination of vector tools to design original work.

DDSN 360 User Interface Design

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course introduces the fundamentals and principles of contemporary user interface and website design, and the current process and technologies used. The course will provide students with the basics of Web literacy, prototype and interaction development, information architecture, accessibility, user experience and usability testing, wireframes, visual design principles, and process. Students will also create an interactive website prototype and a content management system-based website. Formerly known as GCOM 360.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • demonstrate the use of current technologies and processes of user interface and responsive website design.
  • describe the relationship between user-centered design concepts, user interface (UI) design, user experience (UX) design, and usability testing.
  • evaluate and critique the form and function of an interface and test its success at meeting goals and objectives.
  • conceive and design effective site maps, navigation, low-fidelity and high-fidelity wireframes.
  • apply the concept of visual theme and communication by making appropriate choices in style, color palette, content, accessibility, and typography.
  • develop and optimize basic bitmap, vector, and animated graphics for Web and interactive media.
  • develop a theme-based blog website using a hosted content management system.
  • use an industry-standard prototyping application to create and test a working website prototype.

DDSN 361 Web Design I

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:DDSN 360 with a grade of "C" or better; or equivalent
  • Transferable:CSU
  • Catalog Date:August 1, 2024

Students will explore theory and processes involved in designing various types of websites using an industry-standard content management system (CMS). Through a series of lectures, reading, and assignments, students will explore theory and processes involved in online communications and integration of online tools, culminating in the development of a live and functional website. This course provides an overview of HTML and CSS, registering a domain and URL, installing and managing a CMS theme on a server, usability (UI/UX), project and client management, preparing images for screens, marketing via social media, prototyping, and responsive design. Students will be required to have or purchase web hosting and a domain name ($50-$75). Formerly known as GCOM 361.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • discover, define, and document the needs and goals of a website project.
  • employ usability strategies to direct various audiences to specific end goals through intuitive user interface design.
  • choose and modify a visual theme appropriate to the site’s audience and goals.
  • integrate additional tools and services for increased interaction and usability.
  • manage a Web design project with a client from project proposal and discovery through design, development, launch, and maintenance.

DDSN 362 Web Design II

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:CISW 306 and DDSN 361 with grades of "C" or better; or proof of equivalent experience using HTML and CSS
  • Transferable:CSU
  • Catalog Date:August 1, 2024

In this course, career-minded students will explore advanced concepts of website communications, applying human-centered design principles to improve interactive features. Using an industry-standard content management system (CMS), students will learn to add extensions to the core features, advanced theme customization with CSS, child themes, and customized functions and layouts. Students will improve interaction with users through social media and email marketing, eCommerce, advanced forms and surveys, targeted SEO, and event calendars. Students who complete this course will have the ability to create and manage complex website systems and tools. Students will be required to have or purchase Web hosting and a domain name ($50-$75). Formerly known as GCOM 362.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • extend the functionalities of a content management system-based website for greater user interaction via industry standard channels.
  • review and implement appropriate solutions based on user needs through practice with various tools, systems, and plugins.
  • customize the appearance and functionality of a website theme and templates in a local environment and on a server.
  • work with systems to support eCommerce, paid content walls, downloadable content, and events.
  • create forms and surveys to solicit interaction from users.
  • configure content and plugins for search engine optimization and social media sharing.

DDSN 370 Visual Content For Social Media

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course introduces students to visual content creation for social media using specialized mobile apps on smart phones and tablets. Students will learn to create photos and art, edit static and motion graphics, and produce and publish marketing content for websites, social networking sites, and other online media. Basic visual concepts are introduced and utilized to create professional imagery, design projects, and visual storytelling using mobile device techniques and tools. Students must have their own mobile device (smartphone or tablet) and access to an online app store.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • apply different techniques for photos, art, and layouts using mobile apps and core design principles to create visual storytelling content for use in business or marketing.
  • demonstrate mastery using the mobile device for image capture of both photos and videos.
  • edit images using tonal adjustments, cropping, and other modifying processes.
  • capture and edit video to create movies including intros, outros, and text.
  • understand sizing considerations for standard social media sites, websites, and additional output needs.

DDSN 390 Professional Practice and Portfolio

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:Prior to taking this course, a student will need to have produced at least five finished works to use in the creation of their portfolio.
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course prepares students pursuing occupations in digital media arts and related technologies, including graphic design and communication, user interface and Web design, 3D animation and modeling, and game design. Students will create a portfolio of work, develop career skills, and gain knowledge of industry practices essential to these fields. Topics include: organization and physical preparation of a portfolio of work; presenting a portfolio to a group or individual; exploring different paths, such as four-year college or design program, self-employed freelancing, or employment in a studio or in-house design team; job and internship searches; interview skills, setting up a studio; self-promotion through multiple channels; networking and other resources. Using a combination of lectures and guests from the industry, this course will offer practical advice and philosophical guidance toward gaining a rewarding career in the many digital media and design fields. Formerly known as GCOM 349.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • organize and produce a portfolio of creative visual work in a digital format.
  • develop and design self-promotional pieces for print and social media that illustrate their skills and abilities.
  • present their portfolio of work to a group or individual in an interview setting, and explain the process and goals of a creative project.
  • research college transfer and career options within the design industry.
  • study and evaluate small design firms, in-house design teams, and freelance design business models.
  • practice good job interview skills or four-year college admission interview skills that include an application and portfolio submission or review.
  • demonstrate a basic understanding of the steps involved in starting a design studio, designing and writing contracts, and developing strategies to build and maintain a client base.

DDSN 391 Design Studio I

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:One course from the following: ANIM 301, DDSN 311, DDSN 331, DDSN 341, DDSN 360, DDSN 361, MODL 301 with a grade of “C” or better, or equivalent
  • Transferable:CSU
  • Catalog Date:August 1, 2024

Design Studio I offers career-minded design and digital media students a design studio experience with real clients, deadlines, and roles. Clients include non-profit organizations, the local business community, and other entities needing design work. Projects include graphic design, Web design, and possibly video production and animation. Through client interviews, small group brainstorming, lecture, and demonstration, students will develop a portfolio of real-world design work. Students will learn to write a client proposal, to interview a client, to experience the client-designer relationship, to set pricing for projects, and to present design work to a team and client. Formerly known as GCOM 490.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • plan, organize, schedule, and implement the needed parts of a design project to adhere to a deadline.
  • determine and utilize the appropriate tools to complete a real world project.
  • interview a client to discover their design needs.
  • work cooperatively within a team to brainstorm and develop design solutions.
  • develop a project brief that outlines the scope of a project, the goals, pricing, and methods to complete the project.

DDSN 392 Design Studio II

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:DDSN 391 with a grade of "C" or better
  • Transferable:CSU
  • Catalog Date:August 1, 2024

Design Studio II introduces intermediate-level career-minded design and digital media students a design studio experience with real clients, deadlines, and roles. Intermediate students will take a leadership role in working with clients and design teams. Client include non-profit organizations, the local business community, and other entities needing design work. Projects include graphic design, Web design, and possibly video production and animation. Through client interviews, small group brainstorming, lecture, and demonstration, students will develop a portfolio of real-world design work. Students will learn to write a client proposal, to interview a client, to experience the client-designer relationship, to set pricing for projects, and to present design work to a team and client. Formerly known as GCOM 491.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • determine team roles to successfully organize, schedule, and implement the needed parts of a design project while adhering to a deadline.
  • research costs, billing, hour tracking, itemized pricing, and project management methods for a design project.
  • develop and communicate to a client strategies for social responsibility.
  • create and present visuals and other presentation collateral materials for client proposals.

DDSN 393 Design Studio III

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:DDSN 392 with a grade of "C" or better
  • Transferable:CSU
  • Catalog Date:August 1, 2024

Design Studio III offers advanced-level career-minded design and digital media students a design studio experience with real clients, deadlines, and roles. Advanced students will take a leadership role in working with clients and in mentoring other designers. Clients include non-profit organizations, the local business community, and other entities needing design work. Projects include graphic design, Web design, and possibly video production and animation. Through client interviews, small group brainstorming, lecture, and demonstration, students will develop a portfolio of real-world design work. Students will learn to write a client proposal, to interview a client, to experience the client-designer relationship, to set pricing for projects, and to present design work to a team and client. Formerly known as GCOM 493.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • manage the needed parts of a design project to adhere to a deadline.
  • collaborate with colleagues to determine appropriate strategies and timelines for completing a professional project.
  • organize client interviews and conduct discovery processes.
  • build design teams and participate in execution of solutions.
  • present to a client project briefs and other project collateral that comprehensively outline the scope of a project.

DDSN 495 Independent Studies in Digital Design

  • Units:1 - 3
  • Hours:54 - 162 hours LAB
  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course involves an individual student or small groups of students in study, research, or activities beyond the scope of regularly offered courses, pursuant to an agreement among college, faculty members, and students. Independent Studies in Digital Design offers students a chance to do research and/or experimentation in the areas of graphic design, Web design, and/or user interface/user experience design, that is more typical of advanced studies in this program, studying under the advisement of a Design and Digital Media faculty member. Formerly known as GCOM 495

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • demonstrate competency with equipment, technologies, and skills specific to the proposed digital design project or projects.
  • demonstrate an understanding of the process by which specific ideas are developed into finalized digital design projects.
  • demonstrate the ability to produce work independently.

DDSN 499 Experimental Offering in Digital Design

  • Units:0.5 - 4
  • Prerequisite:None.
  • Catalog Date:August 1, 2024

This is the experimental courses description.


Game Design (GAME) Courses

GAME 295 Independent Studies in Game Design

  • Units:1 - 3
  • Hours:54 - 162 hours LAB
  • Prerequisite:None.
  • Catalog Date:August 1, 2024

This course allows students to have a learning experience in one or more of the areas of Game Design that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • design an outline of a project that includes measurable goals and objectives, a schedule of completion, and methods of learning and discovery.
  • demonstrate new skills in a specific design area of game design.
  • demonstrate the ability to produce work independently.

GAME 299 Experimental Offering in Game Design

  • Units:0.5 - 4
  • Prerequisite:None.
  • Catalog Date:August 1, 2024

This is the experimental courses description.


GAME 301 Video Game Design

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This introductory course to video game design studies the art, technology, and science involved in the creation and development of computer games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. Students will create a working game prototype and a design document that establishes the full scope and context of the game. This course emphasizes the understanding and the interdisciplinary nature of video game design; this course is not a computer programming course. Formerly known as GCOM 420.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • build a working game prototype.
  • apply the game design process.
  • explain game structure and elements.
  • describe the various roles in a professional game development environment.
  • critique the game projects of others.
  • successfully 'pitch' a game project.
  • analyze and compare the work of professional game designers.
  • create a game design document that establishes the full scope and context of the game.

GAME 303 Video Game Level Design

  • Units:3
  • Hours:36 hours LEC; 54 hours LAB
  • Prerequisite:GAME 301 and MODL 302 with grades of "C" or better
  • Transferable:CSU
  • Catalog Date:August 1, 2024

In this course, students will explore the art of video game level design. The course follows the level designer through the game development process. Using industry standard software, students will develop and refine a three-dimensional
video game level. Topics covered include theme, audience, mood, player challenges, level narrative, puzzle design, diagram design, template creation, play-testing, and troubleshooting. Students will build, publish, and distribute a working video game prototype at the conclusion of this course. Formerly known as GCOM 426.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • create, manipulate, and implement video game levels.
  • demonstrate an understanding of how the level design process fits into the game development cycle.
  • critique the level design of other students.
  • analyze and compare the work of professional level designers.
  • successfully 'pitch' level designs to an appropriate target audience.
  • develop evaluation processes to play-test game levels and incorporate gathered feedback into subsequent game level revisions.
  • integrate of a variety of game assets into a real-time rendering engine to create an interactive experience.
  • apply game logic to create visual scripting that facilitates interaction, game mechanics, blueprints, and shader graphs.
  • build, publish, and distribute a working video game prototype.

GAME 495 Independent Studies in Game Design

  • Units:1 - 3
  • Hours:54 - 162 hours LAB
  • Prerequisite:None.
  • Transferable:CSU
  • Catalog Date:August 1, 2024

This course allows students to have a learning experience in one or more of the areas of game design that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently studying under the advisement of a Design and Digital Media faculty member. UC transfer credit will be awarded only after the course has been evaluated by the enrolling UC camps. The units completed for this course cannot be counted towards the minimum 60 units required for admissions.

Student Learning Outcomes

Upon completion of this course, the student will be able to:

  • demonstrate competency with equipment, technologies, and skills specific to the proposed game design project or projects.
  • demonstrate an understanding of the process by which specific ideas are developed into finalized game design projects.
  • demonstrate the ability to produce work independently.

GAME 499 Experimental Offering in Game Design

  • Units:0.5 - 4
  • Prerequisite:None.
  • Catalog Date:August 1, 2024

This is the experimental courses description.